
Relevance — Artificial Intelligence does not merely represent a new tool, but an epistemic shift: it fundamentally alters how knowledge is produced, processed, and operationalised. For architecture and urbanism, this implies that not only design objects but also methods, cognitive models, evaluative frameworks, and fields of action must be renegotiated. While AI is currently often deployed to optimise existing processes, its genuinely disruptive potential remains largely untapped: its capacity to question disciplinary assumptions, routines, and boundaries. This workshop therefore understands AI not primarily as an efficiency-driven instrument, but as a catalytic medium through which architecture and urbanism can be rethought, restructured, and reprogrammed.
Task — The aim of the seminar is to develop an AI-based software application, tool, system, or plugin that does not merely solve a predefined problem, but opens up a new perspective on architectural or urbanism practice. The task is to design a disciplinary thinking tool—a system that restructures architectural and urbanism knowledge, shifts or expands design logics, enables new modes of decision-making, evaluation, or imagination, or addresses relationships, actors, or temporalities that have previously remained invisible. The software may be speculative, experimental, or pragmatic; what matters is its conceptual ambition and disciplinary relevance.
Research Questions — How does AI transform the ways in which urbanism/architecture generates, evaluates, and legitimises knowledge? Which new actors, agents, scales, or temporalities enter the design process through AI? What do authorship, responsibility, and agency mean when systems participate in decision-making? How can software itself become an urban or architectural project?
Aim of the Seminar — Students learn not only to apply AI, but to instrumentally and conceptually engage with it, to develop their own tools as expressions of a disciplinary stance, and to design technological systems in a critical, creative, and responsible manner. The resulting software products are intended, on the one hand, to provide long-term support within architectural education, and on the other, to fundamentally question and expand established professional roles. The seminar is therefore not a programming course, but a design studio for thinking tools— and an experimental space for exploring possible future practices of architecture and urbanism